Wednesday, January 23, 2013

Creating an iPhone App for Non-Technical Users


Creating an iPhone app, or an app for any mobile device for that matter, is a thought that has crossed the minds of many. The income generated by some of the top mobile apps today is astonishing, and naturally, everyone familiar to the mobile app scene wants a piece of the pie.
The process of creating an iPhone app is in fact quite simple, whether or not the person has any programming experience. A highly skilled programmer would of course launch Xcode IDE on their Mac, put together a program in objective-C, and lo-and-behold, they've got themselves an iPhone app. Developing an app from scratch obviously requires some additional steps, such as testing and debugging the software, but for the sake of simplicity software testing won't be taken into consideration.
Now what if matters were viewed from the perspective of a non-programmer? Basically none of the above tasks would be doable for a person with little to no coding experience. However, that would not stop them from being able to create and distribute a highly popular, top-selling app. There was a time on the internet when it was almost essential to have some level of technical knowledge in HTML and networking protocols to be able to build and launch a website. Nowadays there are endless resources - such as blog engines, web mashup tools, and open source scripts - that allow just about anyone to create their own website and make a fortune on the web. The same is now true for iPhone apps. There are software applications now available that allow users to design, implement and test mobile phone applications without having to program a single line of code.
Some people may feel sceptical when it comes to using these programs, as it seems to good to be true to put together a complex iPhone application without involving any code. It turns out that programming an app is not as complicated as it is made out to be. There are three components when it comes to building an mobile phone app. The first is the GUI, or the graphic user interface, which is the content that users actually see on the screen when using the app. The second component is app model, which is the backbone of the app. The app model is what dictates what events take place when certain actions occur, for example when a button is pressed or the screen is flicked. The final component is the app controller, which is the part of the app that interacts with the user. The controller responds to user actions, and notifies the model that a particular action has occurred, and in turn, updates the GUI as well.
The benefit of app making software is that these three key components are build into the software program, so all a user needs to do is choose which actions and events they want used, create their GUI with the use of images and minor animation, and use the provided test environment to ensure the app works. Some app making programs even include image animation, which gives the developer one less thing to worry about. It has never been easier to make an iPhone app than it is now. It is just a matter of finding the right tools and knowing how to best use them.

Article Source: http://EzineArticles.com/6515495

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